Search found 473 matches

by Casual User
December 5th, 2008, 8:33 pm
Forum: Faction & Era Development
Topic: Is Napoleonnoth Dead?
Replies: 13
Views: 2295

Re: Is Napoleonnoth Dead?

I figure I should say a few words here. I actually did get 1.4, and made it work... for awhile. Unfortunately, I then had to do an unrelated formatting, and post-format performance problems made Wesnoth simply unplayable (think 15+ minutes per turn :augh: ). Since my OS was too old for Wesnoth 1.4 a...
by Casual User
November 11th, 2008, 11:43 pm
Forum: Scenario & Campaign Development
Topic: A Dark Knight's Troops
Replies: 4
Views: 1019

Re: A Dark Knight's Troops

Just a quick post, I've had some free time today so I worked on the crossbowman's graphics. I updated the graphics in my first post.

I am now equally satisfied with the artwork for both options (the crossbowman line used to look like crap).
by Casual User
November 11th, 2008, 4:32 pm
Forum: Scenario & Campaign Development
Topic: A Dark Knight's Troops
Replies: 4
Views: 1019

A Dark Knight's Troops

Good morning. I've been considering a hypothetical campaign telling the story of a nobleman who is banished from Wesnoth for fratricide after a succesion feud and conquers a kingdom for himself in the northlands. Basically, the campaign would try to use the old myth of the dark/roguish knight, surro...
by Casual User
November 2nd, 2008, 1:06 am
Forum: Technical Support
Topic: Wesnoth 1.5.5 on Windows 98 SE
Replies: 11
Views: 1891

Wesnoth 1.5.5 on Windows 98 SE

Good afternoon. I finally managed to download version 1.5.5, install it and it... doesn't work. More precisely, I get first the message: "The LIBCAIRO-2.DLL file is linked to missing export GDI32.DLL:GetFontUnicodeRanges." And then I am informed a file linked to BfW doesn't work. I see I'm not the o...
by Casual User
April 2nd, 2008, 2:52 am
Forum: Users’ Forum
Topic: Wesnoth Light for Windows
Replies: 5
Views: 963

Wesnoth Light for Windows

Currently, at least going by what is presented on the Downloads page, it is only possible to get a "Light" version for Wesnoth for the Mac. Would it be possible to have a similar option for Windows? Or if it's been done, where can I download it? 131.5 MB means ~10 hours on downloading on dial-up, wi...
by Casual User
April 2nd, 2008, 2:40 am
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 19892

Re: Napoleonnoth

i dont think that this era is on the campaign server for 1.4. i liked the era. i would like to see it back on the Server for download and play. Indeed, it isn't. I too would like to see it back on the server, along with its backstory the "Legacy" campaign. Unfortunately I don't have 1.4, and chance...
by Casual User
October 8th, 2007, 11:53 pm
Forum: Art Contributions
Topic: Faction Icons? (all 6 ready!)
Replies: 61
Views: 11957

An excellent idea.

For the Rebels:
How about a crown or wreath made of interwoven branches and leaves?
by Casual User
October 8th, 2007, 11:42 pm
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 19892

New version uploaded. Changes: -Borea's infantry cheaper by 1gp, costs only 11gp -Albion's highlander infantry got more HP, up to 45 -All LVL0 units all lost 5HP -All LVL0 units with rifles had their range attacks changed to 4-2 -New faction added, by name of Friesreich Friesreich is a new faction, ...
by Casual User
September 30th, 2007, 2:30 am
Forum: Faction & Era Development
Topic: Napoleonnoth
Replies: 92
Views: 19892

Sorry for the long hiatus, but I've been very busy with school lately. Still am, by and large... There should be, whithin the week, a new release of Napoleonnoth, depending on how long it takes me to make a satisfactoy image for the "Prussian" captain and find a pseudonym for Prussia. I have decided...
by Casual User
September 13th, 2007, 5:16 am
Forum: WML Workshop
Topic: A bit of de-bugging
Replies: 1
Views: 557

A bit of de-bugging

As I mentionned in an earlier thread, I have for some time been looking for a way to make an unit that deals double damage on attack and takes double damage from units of equal or higher level. [filter_opponent] failed miserably to do the task, so I turned to a hack which, while workable, is buggy. ...
by Casual User
September 13th, 2007, 4:57 am
Forum: Faction & Era Development
Topic: Darklands MP
Replies: 33
Views: 5939

Sorry for the leave of absence. Courses have started and... well it's been a hectic week. But it did give me a good idea, and I'd like to advertise it. Personally, I like the gameplay of the Darklands, but I find the faction a tad... strange, at least among the standard MP factions. I wondered if a ...
by Casual User
August 31st, 2007, 2:54 am
Forum: Faction & Era Development
Topic: Darklands MP
Replies: 33
Views: 5939

Try moving a knight through another one, or just getting two or three in general. It has caused some of my units to dissapear on occasion. I think that could fairly easily be fixed. I'll post a vaguely altered version that shouldn't have that problem (version 0.1c) (although the multiple attacks pr...
by Casual User
August 30th, 2007, 12:15 am
Forum: Faction & Era Development
Topic: Darklands MP
Replies: 33
Views: 5939

I hate triple-posting, but I hope the moderators will look with kindness upon it, as the three messages had very distinct messages. This one is to signal a bug. Sometimes, after attacking with a dark rider (or other member of its unit tree), you can attack again (but can't move). This is, of course,...
by Casual User
August 28th, 2007, 2:44 pm
Forum: Faction & Era Development
Topic: Faction: Chaos Horde (Need a New Name, please share)
Replies: 20
Views: 3799

For an MP faction, the Dark Hordes seem needlessly repetitive given the presence of the Chaos faction (heck, your Chaos Warrior even resembles the Chaos Invader). That being said, this: When an army of the Wesnothians fought the orcs in the northern mountains, a blizzard struck them in the middle of...
by Casual User
August 28th, 2007, 2:35 pm
Forum: Faction & Era Development
Topic: Darklands MP
Replies: 33
Views: 5939

Well, I can't state for a fact that the Darklands will work fine with 1.3.6, but since I have yet to receive bug reports on the versions posted on the forum, I've decided to put it up on the server.