Search found 95 matches

by Dwarvish Bard
June 1st, 2006, 12:20 pm
Forum: Technical Support
Topic: [1.1.3] Crash in _The Rise of Wesnoth_/_Clearwater Port_
Replies: 2
Views: 410

Re: [1.1.3] Crash in _The Rise of Wesnoth_/_Clearwater Port_

Dwarvish Bard wrote: [Hmmm... the preview doesn't show the attachment. Let's see what happens...]
Ah, it didn't like the .bz2; here's a .tgz...
by Dwarvish Bard
June 1st, 2006, 12:16 pm
Forum: Technical Support
Topic: [1.1.3] Crash in _The Rise of Wesnoth_/_Clearwater Port_
Replies: 2
Views: 410

[1.1.3] Crash in _The Rise of Wesnoth_/_Clearwater Port_

In the _Clearwater Port_ scenario, I get a repeatable crash as soon as the first ship arrives. I see the animation, but the game disappears before I see the popup dialog. Load the saved game, click "end turn", watch horrible things happen to your allies, then see the crash when the ship arrives. Wes...
by Dwarvish Bard
June 1st, 2006, 11:59 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.1.4
Replies: 55
Views: 18780

mjs-de wrote:ebuilds for gentoo are ready too:

http://www.blackhole.de.ms/gentoo/wesnoth-dev.tbz for dev build including 1.1.4
FYI, that only contains 1.1.2 and 1.1.2a.
by Dwarvish Bard
December 11th, 2005, 4:50 am
Forum: Strategies & Tips
Topic: Who gets the magic weapons?
Replies: 18
Views: 3909

Who gets the magic weapons?

In scenarios where there is some choice about who picks up a magic weapon or a weapon-strengthening ointment, who do you give it to? Your leader is an obvious choice, or some other badass. (In Northern Rebirth I gave the lightning bolt thingy to a resistant+strong Dwarf Lord, and ended the campaign ...
by Dwarvish Bard
December 11th, 2005, 4:44 am
Forum: Strategies & Tips
Topic: Looking for Good Dwarven Tactics
Replies: 19
Views: 4462

Re: Looking for Good Dwarven Tactics

I enjoy to play as the dwarves, I like their resistances and their power. Movement is lacking but it usually does not prove a huge problem. In recent releases most of them move through woods with 1 MP, which makes them even faster than humans in most terrain types. (IMO, they shouldn't move so fast...
by Dwarvish Bard
December 11th, 2005, 4:37 am
Forum: Strategies & Tips
Topic: Muff Malal or Isle of the Damned?
Replies: 21
Views: 5194

Trouble is with Isle of Damned is that you can't recall the units you recruit there (and that is most of all annoying with the white mage!) In the recent versions you can. (Also, contrary to what some of the other posts seem to suggest, you merely have to survive until time runs out in order to "wi...
by Dwarvish Bard
December 11th, 2005, 4:20 am
Forum: Strategies & Tips
Topic: Help On How to beat the level "The Isle Of Anduin"
Replies: 34
Views: 8951

The main thing you'll want to do here is to divide the orc leader's army, that always makes any scenario much easier. Send units in both directions, either fast units that can harrass a squad, or sturdy units that can take a beating for longer, giving your main force time to acheive its objective. ...
by Dwarvish Bard
October 2nd, 2005, 2:13 am
Forum: Strategies & Tips
Topic: Legend of Wesmere / Council Ruling - stuck
Replies: 2
Views: 980

Legend of Wesmere / Council Ruling - stuck

Any tips on this one? I did OK up 'til here, but after the Council strips me down to 100 gold and one decent recall, I don't see any way of winning this scenario.
by Dwarvish Bard
August 25th, 2005, 2:23 am
Forum: Scenario & Campaign Development
Topic: Could someone post campaign Legend of Wesmere
Replies: 23
Views: 2747

Corwin wrote:I think that if you load a saved game from an earlier version, if the images have changed it is possible that on the first level you play, the image is not found so it doesn't show any image.
There were no version changes involved, neither for the campaign nor for BfW.
by Dwarvish Bard
August 24th, 2005, 10:27 pm
Forum: Scenario & Campaign Development
Topic: Could someone post campaign Legend of Wesmere
Replies: 23
Views: 2747

BTW the current version works till something like Council ruling but practically all scenarios have been rebalanced.... IMO a few of them are still (0.7) too hard on easy mode, and it becomes nigh unbearable after the Council takes away all your good units and money. I don't think I'm going to be a...
by Dwarvish Bard
August 13th, 2005, 1:20 pm
Forum: Strategies & Tips
Topic: Clearing the mines... is it even possible to win?
Replies: 2
Views: 1202

Clearing the mines... is it even possible to win?

The "Clearing the Mines" scenario is fun as a strategy game (at least if you start with lots of gold), but is it possible to win? I've been trying a rush either east or north to grab one of the "store rooms" to use as a hospital while recovering from the assault on the fortress guarding it, and by d...
by Dwarvish Bard
August 13th, 2005, 1:06 pm
Forum: Strategies & Tips
Topic: South Guard- choose the elves, you lose?
Replies: 5
Views: 1900

Re: South Guard- choose the elves, you lose?

I have played through South Guard a couple of times now. If I choose to side with the outlaws in Choice in the Fog, then ultimately you can win by defeating the undead before Westin. But if you side with the elves, eventually you are attacked by elves in Westin. If you kill one, two take its place ...
by Dwarvish Bard
June 2nd, 2005, 4:33 am
Forum: Scenario & Campaign Development
Topic: New: Merry Men of Wesnoth
Replies: 22
Views: 3509

Tippsey wrote:Um several errors not addressed are...
Thanks; keep 'em coming.
by Dwarvish Bard
May 30th, 2005, 8:05 pm
Forum: Scenario & Campaign Development
Topic: New: Merry Men of Wesnoth
Replies: 22
Views: 3509

I think I found a problem in your recruit event (version 0.1.1 of your campaign). Ah, thanks. A related problem is that under Wesnoth 0.9.1 any possessed items are in the same list, which means sometimes I get an item description instead of a trait. It occurs to me that I may be able to fix things ...
by Dwarvish Bard
May 28th, 2005, 4:40 am
Forum: Scenario & Campaign Development
Topic: Eastern Invasion buggy @ 0.9.1
Replies: 3
Views: 723

Eastern Invasion buggy @ 0.9.1

The Eastern Invasion campaign needs attention. Here's what I found this evening, playing for the first time in a long while: o A couple of scenarios have opening dialogs that suggest there should be one more unit on the map than there actually is. (I forget the first one where this happened, but the...