Search found 24 matches
- September 23rd, 2005, 9:56 pm
- Forum: Art Contributions
- Topic: Crazy horse
- Replies: 11
- Views: 9986
- September 23rd, 2005, 5:25 pm
- Forum: Music & Sound Development
- Topic: The way music works in Wesnoth.
- Replies: 7
- Views: 3456
The faction-specific music is a little irritating to me, since it is so short and the AI doesn't let me hear anything but the very beginning of the song, so even if they were totally awesome I'd end up hating them after awhile. Warcraft 3 with the Frozen Throne expansion pack has an hour and a half ...
- September 23rd, 2005, 5:07 pm
- Forum: Art Contributions
- Topic: Line art for New Kalenz Portrait
- Replies: 148
- Views: 35578
My only complaint on Lisar is that I can't tell where one leg begins and another ends. It all just looks like one leg with an extra boot sticking out somewhere behind... In combination with the placement of the rear boot it makes her leg/legs confusing. Took me awhile to notice it. Great job otherwi...
- September 23rd, 2005, 4:39 pm
- Forum: Ideas
- Topic: Changing close-range combat bobbing
- Replies: 13
- Views: 3256
- September 23rd, 2005, 1:15 pm
- Forum: Ideas
- Topic: Changing close-range combat bobbing
- Replies: 13
- Views: 3256
Giving 10+ units exactly the same ability is boring. Sure some might do more damage than others, but the entire idea leaves all the interesting weapons to the ranged realm. But at the same time you would limit what makes those weapons interesting, and thus you end up crippling a major part of the ga...
- September 23rd, 2005, 3:25 am
- Forum: Ideas
- Topic: Changing close-range combat bobbing
- Replies: 13
- Views: 3256
- September 23rd, 2005, 3:08 am
- Forum: Ideas
- Topic: Changing close-range combat bobbing
- Replies: 13
- Views: 3256
- September 23rd, 2005, 1:14 am
- Forum: Ideas
- Topic: Changing close-range combat bobbing
- Replies: 13
- Views: 3256
Changing close-range combat bobbing
I was thinking about Spacenoth (there's a thread in the ideas forum for those interested) when I realized there was a nasty graphical problem I'd have to deal with: Close-range attacks make units bob back and forth. A space version of BFW would feel very ridiculous with giant dreadnaughts bobbing ba...
- September 21st, 2005, 11:00 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 34892
lol, that entire thing was a joke. The image I put in is black but the game glitched so that whatever was on the previous screen appeared faded into the next. If you just look that's deep water behind the snowy stars. Yeah. It was funny seeing units move too. You could see each frame pasted on the n...
- September 21st, 2005, 2:12 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 34892
Since no one else seems to have any gameplay ideas, I figured that I better post those that I have. I think that the terrain should give defense towards the extremes than BFW, though 75-80% defense should definately be the maximium. Ships with the same type of equipment will do the same damage per a...
- September 20th, 2005, 3:26 am
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 34892
You must remember that the internet is a textual medium... It's much harder to pick up stuff like sarcasm, not to mention the fact that I hardly know you. It's why people invented emotion tags and smilies to help it along. In any case, I shall not take your lack of graphical or coding ability as an ...
- September 20th, 2005, 1:21 am
- Forum: Faction & Era Development
- Topic: really cool unit!
- Replies: 155
- Views: 44863
I wasn't around to experiance the whole gun-removing thing, and someone ELSE had said that it was flame war, so that's what I assumed it to be. They also posted what they thought was the conclusion to it. Someone doubted the validity of that conclusion... that the thunderer had a thunderstick, which...
- September 20th, 2005, 12:36 am
- Forum: Faction & Era Development
- Topic: really cool unit!
- Replies: 155
- Views: 44863
Seeing as how a forum post buried deep inside the enclave of these forums has no effect whatsoever on what the masses think my point still stands. Unless you make it explicitly clear in the game that the gun is not a gun the masses will not realize it and, for all intents and purposes, it's a gun. S...
- September 19th, 2005, 11:30 pm
- Forum: Faction & Era Development
- Topic: really cool unit!
- Replies: 155
- Views: 44863
- September 19th, 2005, 10:42 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 34892