Search found 1065 matches
- July 17th, 2007, 8:50 pm
- Forum: Users’ Forum
- Topic: How old are you?
- Replies: 133
- Views: 27357
- July 17th, 2007, 1:02 am
- Forum: Scenario & Campaign Development
- Topic: Starting to Plan out a Lord Of the Rings Campaign
- Replies: 2
- Views: 1347
- July 14th, 2007, 11:25 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Map: 5p - Secret Valley
- Replies: 18
- Views: 6028
[map]l[l[luu]['uuu]']uuu\wwwwwwwwwwwwwwwuuuuu'uuu[ulul[l l[[ uu[uu]W[uuWuuw|uw[w[w[w[wuwwwu]Wu]uW]']uu]u[l l[[]u'uuu'uuuu'uu[]wu['uuu]p]u'[u\/uu'uu'uu]u'uu'[l ]]uuu]u']WDW]W]W]'WwuWu]']uuuuuuWwwW]W[W]W[WDW['uu] uuu'uuufWhWwWwWwWWWwwfWWu[u['[]WWgwWWWWwWwWfWu]uuu[ ]uuWuffffwwhwmwwwwWcwfhhWWuf]WWffwwww...
- July 14th, 2007, 8:49 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Map: 5p - Secret Valley
- Replies: 18
- Views: 6028
I don't know if the new map code is completely done yet, what you showed is with the old system. Of course, Bubu might be using the stable version too, but if he's not, I don't think that will work yet.
EDIT: Thread on it here http://www.wesnoth.org/forum/viewtopic.php?t=16888
EDIT: Thread on it here http://www.wesnoth.org/forum/viewtopic.php?t=16888
- July 10th, 2007, 10:52 pm
- Forum: Ideas
- Topic: not an arms race (I hope)
- Replies: 6
- Views: 2413
- July 10th, 2007, 7:44 pm
- Forum: Multiplayer Development
- Topic: editted Labyrinth_Of_Champions
- Replies: 5
- Views: 2243
- July 7th, 2007, 10:50 pm
- Forum: Technical Support
- Topic: 1.3.4 and map editor
- Replies: 4
- Views: 1547
- July 6th, 2007, 5:28 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 457495
- July 4th, 2007, 11:10 pm
- Forum: Strategies & Tips
- Topic: Debug Codes
- Replies: 4
- Views: 5330
- July 4th, 2007, 8:23 am
- Forum: Strategies & Tips
- Topic: Debug Codes
- Replies: 4
- Views: 5330
You don't need to have some kind of debug code for that, just edit the files yourself. If you have a mac you can find your unit files in Contents(right click app icon, select show package contents)/Resources/data/core/units and edit to your hearts content. Specifically for attacks, in each unit file...
- July 4th, 2007, 5:25 am
- Forum: Ideas
- Topic: New support-ability idea
- Replies: 6
- Views: 2573
- July 1st, 2007, 1:17 am
- Forum: Multiplayer Development
- Topic: A balanced map
- Replies: 17
- Views: 4366
I was actually only seriously pointing out this one. But I removed the rest due to Noy's post. * Isar, a German river Which is obviously wrong anyway, I only thought of that because seeing bert1's commentary on the first turns of Isar's Cross, which centered on a few villages in the water I associat...
- June 10th, 2007, 4:27 am
- Forum: Faction & Era Development
- Topic: RPG in wesnoth
- Replies: 20
- Views: 8115
I'm working on this project again, now that it's summer time and I have a lot more free time to work with. Atm I'm mostly working on map making(better than those I posted above). However, to test my units I still want to get my multiplayer era working, if anyone would help it would be appreciated. #...
- February 3rd, 2007, 4:52 am
- Forum: Faction & Era Development
- Topic: The Era of Myths 5.19.0
- Replies: 1292
- Views: 408354
- February 3rd, 2007, 1:11 am
- Forum: Users’ Forum
- Topic: Keeping fallen units on campaings
- Replies: 40
- Views: 9865