Search found 47 matches
- February 25th, 2005, 10:45 am
- Forum: Scenario & Campaign Development
- Topic: The Return of "Unrest in Elfland"
- Replies: 9
- Views: 2433
- February 24th, 2005, 3:08 pm
- Forum: Ideas
- Topic: lucky or unlucky
- Replies: 56
- Views: 9481
- February 24th, 2005, 1:36 pm
- Forum: Mainline Campaign Development
- Topic: The Sceptre of Fire
- Replies: 367
- Views: 174595
Sorry, I don't understand what I'm supposed to do in the 1st scenario :roll: Caravans should be on the human camp and should get to the Dwarves, no ? Why is there no caravans at start and do I have to recruit Dwarven caravans ? What am I supposed to do with ? I may be dumb, but I think the objective...
- February 23rd, 2005, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: Campaigns that are not on Campaign Server
- Replies: 6
- Views: 1898
- February 22nd, 2005, 4:43 pm
- Forum: Scenario & Campaign Development
- Topic: Campaigns that are not on Campaign Server
- Replies: 6
- Views: 1898
Re: Campaigns that are not on Campaign Server
There are five campaigns listed here that are not on the campaign server. Some of their authors are still here (those of the Assassin Campaign and of Unrest in Elfland). Can EP and Gafgarion either upload these campaigns to the server, or add a line to the wiki page saying "development of this...
- January 26th, 2005, 8:33 pm
- Forum: Scenario & Campaign Development
- Topic: A Balancing Act
- Replies: 32
- Views: 11074
Aelius, About frustation : yes, it's frustating when you begin to play to realize on 5th scenario that you've blown the campaign (not enough gold/xped units), after believing that you've won easily the first scenarios ! When one knows the game a little more it becomes more natural to think this way ...
- January 26th, 2005, 1:35 pm
- Forum: Ideas
- Topic: Attack also based on terrain, not only defense
- Replies: 18
- Views: 3626
- January 24th, 2005, 1:34 pm
- Forum: Users’ Forum
- Topic: Monster creation help
- Replies: 3
- Views: 1231
- January 24th, 2005, 9:22 am
- Forum: Scenario & Campaign Development
- Topic: A Balancing Act
- Replies: 32
- Views: 11074
- January 24th, 2005, 9:08 am
- Forum: Ideas
- Topic: More magical effects !
- Replies: 12
- Views: 2550
Not to shoot you down, and you're free to discuss it... but realize that active this has been discussed before and rejected. I'll try to find the relevant thread, and give the reason why. I think some of it is outlined in the Wesnoth Philosophy (first link on the wiki homepage). This is the importa...
- January 21st, 2005, 1:42 pm
- Forum: Ideas
- Topic: More magical effects !
- Replies: 12
- Views: 2550
More magical effects !
In Fantasy games I particularly like the tactical fun & variety given by "magical effects" - spells, auras, potions, whatever... What I'd define as a "magical effect" is something that changes the usual unit statistics or behavior. In Wesnoth they exist, but are not numerous ...
- January 20th, 2005, 4:17 pm
- Forum: Ideas
- Topic: Cavalry charges
- Replies: 8
- Views: 2243
- January 19th, 2005, 5:16 pm
- Forum: Ideas
- Topic: Cavalry charges
- Replies: 8
- Views: 2243
The problem I have with Charge is rather than it's more often a benefit to the target than to the attacker ! :roll: :lol: This is mainly linked to the fact that charge has generally 2 attacks while most units have 3 or more. What about making it a more useful ability, for example by giving only +50%...
- January 18th, 2005, 10:22 pm
- Forum: Ideas
- Topic: Compressing savefiles
- Replies: 15
- Views: 3142
A pretty extreme case, isn't it ? :shock: I could try to play Wesnoth on my antiquated P90 laptop, and ask for low res display, but am afraid to ask :oops: :lol: I don't think so. Not everyone can buy a new computer just because they want one. :) But in any case, are there any reasons not to compre...
- January 18th, 2005, 9:52 pm
- Forum: Ideas
- Topic: Compressing savefiles
- Replies: 15
- Views: 3142