Search found 157 matches
- December 5th, 2006, 8:37 am
- Forum: WML Workshop
- Topic: Amla to increase attack damage
- Replies: 1
- Views: 1142
Amla to increase attack damage
What should I write that in the amla configuration file if I want the damage dealt in an attack to increase?
- November 1st, 2006, 11:58 pm
- Forum: Users’ Forum
- Topic: AMLA increases required experience?
- Replies: 7
- Views: 2321
- November 1st, 2006, 9:25 pm
- Forum: Users’ Forum
- Topic: AMLA increases required experience?
- Replies: 7
- Views: 2321
AMLA increases required experience?
Does it? How much? Where is this configured?
- November 1st, 2006, 10:22 am
- Forum: Users’ Forum
- Topic: resize window
- Replies: 0
- Views: 640
resize window
Why can't I resize the window to 1107 x 1091 pixels any more?
- November 1st, 2006, 9:14 am
- Forum: Technical Support
- Topic: missing closing tag
- Replies: 4
- Views: 1736
- October 19th, 2006, 3:26 pm
- Forum: Scenario & Campaign Development
- Topic: Objects in map
- Replies: 3
- Views: 1827
But have a look at this (from Ford of Abez)
What does that mean?
I understand what
means, since there is a
just above, but where is the trident defined?
Code: Select all
{OBJ_TRIDENT_STORM 16 17 ford_trident}
I understand what
Code: Select all
{FORD_GUARD 7 27}
Code: Select all
#define FORD_GUARD X Y
- October 19th, 2006, 12:02 pm
- Forum: Scenario & Campaign Development
- Topic: Objects in map
- Replies: 3
- Views: 1827
Objects in map
How do you create them?
Is there some doc. about this?
Is there some doc. about this?
- September 23rd, 2006, 10:48 am
- Forum: Users’ Forum
- Topic: Damage calculator result directly visible
- Replies: 9
- Views: 2917
Damage calculator result directly visible
It would be nice if the damage calculator results were directly visible in the combat window, so one wouldn't have to click one extra time.
- September 20th, 2006, 6:32 am
- Forum: Ideas
- Topic: Suggestion for AI
- Replies: 1
- Views: 937
Suggestion for AI
I think the AI should be more carefull not to loose high level units that are low on HP (i.e. badly hurt). You usually retreat with these. But I see a problem here: in a campaign, there is no need for this. Just attack and kill as much as you can (from the computers viewpoint), but in a unlimited-tu...
- September 7th, 2006, 8:24 pm
- Forum: Users’ Forum
- Topic: Memory usage
- Replies: 4
- Views: 1535
- September 6th, 2006, 10:32 pm
- Forum: Users’ Forum
- Topic: Memory usage
- Replies: 4
- Views: 1535
- September 6th, 2006, 10:26 pm
- Forum: Users’ Forum
- Topic: Memory usage
- Replies: 4
- Views: 1535
Memory usage
FIY the department of silly statistics reports that a map of size 25x60 with 466 units requires 945 MB of memory in Linux at the 68th turn.
That's over 2 MB per unit...
That's over 2 MB per unit...
- June 27th, 2006, 3:52 pm
- Forum: Coder’s Corner
- Topic: increase the maximum number of villages
- Replies: 6
- Views: 3041
I really don't understand how you can use that as an argument. If the default is 25 villages per 1000 tiles for random maps. how can a user be upset with having a larger maximum value? If they only like having 25 villages then what should they do? There is one digit to add to the code, what's the pr...
- June 27th, 2006, 6:24 am
- Forum: Coder’s Corner
- Topic: increase the maximum number of villages
- Replies: 6
- Views: 3041
- June 26th, 2006, 5:06 am
- Forum: Coder’s Corner
- Topic: increase the maximum number of villages
- Replies: 6
- Views: 3041
increase the maximum number of villages
The line number 196 in mapgen_dialog.cpp should be changed to
const int max_villages = 500;
from
const int max_villages = 50;
to make it possible to have more villages.
const int max_villages = 500;
from
const int max_villages = 50;
to make it possible to have more villages.