Search found 157 matches

by gandalf
December 5th, 2006, 8:37 am
Forum: WML Workshop
Topic: Amla to increase attack damage
Replies: 1
Views: 969

Amla to increase attack damage

What should I write that in the amla configuration file if I want the damage dealt in an attack to increase?
by gandalf
November 1st, 2006, 11:58 pm
Forum: Users’ Forum
Topic: AMLA increases required experience?
Replies: 7
Views: 1903

Ah, thanks!
by gandalf
November 1st, 2006, 9:25 pm
Forum: Users’ Forum
Topic: AMLA increases required experience?
Replies: 7
Views: 1903

AMLA increases required experience?

Does it? How much? Where is this configured?
by gandalf
November 1st, 2006, 10:22 am
Forum: Users’ Forum
Topic: resize window
Replies: 0
Views: 537

resize window

Why can't I resize the window to 1107 x 1091 pixels any more? :twisted: :(
by gandalf
November 1st, 2006, 9:14 am
Forum: Technical Support
Topic: missing closing tag
Replies: 4
Views: 1420

I had the same problem, and now it's solved. Must say: It looks better and better for each version!
by gandalf
October 19th, 2006, 3:26 pm
Forum: Scenario & Campaign Development
Topic: Objects in map
Replies: 3
Views: 1483

But have a look at this (from Ford of Abez)

Code: Select all

{OBJ_TRIDENT_STORM 16 17 ford_trident}
What does that mean?
I understand what

Code: Select all

{FORD_GUARD 7 27}
means, since there is a

Code: Select all

#define FORD_GUARD X Y
just above, but where is the trident defined?
by gandalf
October 19th, 2006, 12:02 pm
Forum: Scenario & Campaign Development
Topic: Objects in map
Replies: 3
Views: 1483

Objects in map

How do you create them?
Is there some doc. about this?
by gandalf
September 23rd, 2006, 10:48 am
Forum: Users’ Forum
Topic: Damage calculator result directly visible
Replies: 9
Views: 2348

Damage calculator result directly visible

It would be nice if the damage calculator results were directly visible in the combat window, so one wouldn't have to click one extra time.
by gandalf
September 20th, 2006, 6:32 am
Forum: Ideas
Topic: Suggestion for AI
Replies: 1
Views: 777

Suggestion for AI

I think the AI should be more carefull not to loose high level units that are low on HP (i.e. badly hurt). You usually retreat with these. But I see a problem here: in a campaign, there is no need for this. Just attack and kill as much as you can (from the computers viewpoint), but in a unlimited-tu...
by gandalf
September 7th, 2006, 8:24 pm
Forum: Users’ Forum
Topic: Memory usage
Replies: 4
Views: 1249

And certainly not when we have memory leaks. :D
Thanks forpointing that out.
by gandalf
September 6th, 2006, 10:32 pm
Forum: Users’ Forum
Topic: Memory usage
Replies: 4
Views: 1249

Another note concerning this. After saving the game and quiting the current game and returning back to the main menu, the program seems to still be using all that memory. You are returning the allocated memory, aren't you?
by gandalf
September 6th, 2006, 10:26 pm
Forum: Users’ Forum
Topic: Memory usage
Replies: 4
Views: 1249

Memory usage

FIY the department of silly statistics reports that a map of size 25x60 with 466 units requires 945 MB of memory in Linux at the 68th turn.
That's over 2 MB per unit...
by gandalf
June 27th, 2006, 3:52 pm
Forum: Coder’s Corner
Topic: increase the maximum number of villages
Replies: 6
Views: 2521

I really don't understand how you can use that as an argument. If the default is 25 villages per 1000 tiles for random maps. how can a user be upset with having a larger maximum value? If they only like having 25 villages then what should they do? There is one digit to add to the code, what's the pr...
by gandalf
June 27th, 2006, 6:24 am
Forum: Coder’s Corner
Topic: increase the maximum number of villages
Replies: 6
Views: 2521

Why would any one like not to have that?
I'm not sure if the limit should be set to 51,52,53,54,55,56,57,58,59,60,61,62,63, .... so why not set it to a sufficently large number?
by gandalf
June 26th, 2006, 5:06 am
Forum: Coder’s Corner
Topic: increase the maximum number of villages
Replies: 6
Views: 2521

increase the maximum number of villages

The line number 196 in mapgen_dialog.cpp should be changed to

const int max_villages = 500;

from

const int max_villages = 50;

to make it possible to have more villages.