Statistics: Posted by Lord-Knightmare — January 12th, 2022, 11:46 pm
Statistics: Posted by Lord-Knightmare — January 8th, 2022, 9:56 pm
3. Its too easy with recalls and full knowledge of the map and script.(2) How difficult did you find the scenario? (1-10)
Clear.(3) How clear did you find the scenario objectives?
Typically unfair that the script appears to be triggered by my unit seeing the enemy and not the other way round.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
4(6) How fun do you think the scenario is? (1-10)
Make it harder. Give the enemy more income so that there is a stream of undead coming from the book or sth.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Zrevnur — November 25th, 2020, 7:56 pm
2 in comparison with the rest of the campaign, too easy with recalls(2) How difficult did you find the scenario? (1-10)
The part about riders: Not properly clear. I was expecting something similar to that UtbS scenario with explicit messenger spawns. This kind of thing really should be properly explained especially if there are other campaigns using different mechanics. Here make it clear that the term 'rider' refers to normally recruited mounted units. Better dont use the term 'rider' and rather use sth like "recruited mounted units (<list of all recruitable mounted units>)".(3) How clear did you find the scenario objectives?
This is supposed to be a 'manor'. Are there civilian units? Why dont we get to see Delfador murder some hapless maids or sth? After all - no one is left alive. Or rephrasing this: I think this "leave no one alive" tough talk without properly backing it up doesnt fit. Either remove the "tough talk" or back it up with some slaughtered civilians. Or make it clear that there arent any civilians if there are supposed to be none - or did I miss that part?(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
3(6) How fun do you think the scenario is? (1-10)
Its too easy. See also other comments.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(Didnt look at the WML.)(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Statistics: Posted by Zrevnur — November 25th, 2020, 7:32 pm
4 in comparison with the rest of the campaign, sloppy play(2) How difficult did you find the scenario? (1-10)
Clear.(3) How clear did you find the scenario objectives?
Clear, not very interesting.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
4(6) How fun do you think the scenario is? (1-10)
Somehow the recall list is changed improperly without explanation. All units had 0 XP or sth.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(Didnt look at the WML.)(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Statistics: Posted by Zrevnur — November 25th, 2020, 7:08 pm
6 in comparison with the rest of the campaign, with sloppy play - may be easier with better strategy and full knowledge of the scripting(2) How difficult did you find the scenario? (1-10)
Technically correct. But the fact that the Lich fully recovers if some other unit finishes it isnt mentioned nor did I interpret it like that. Means its misleading. Which is in general (IMO) bad for a strategy game and especially bad here because both the win condition and the lose condition are closely connected with this. Basically it means you lose if you didnt see it coming and get unlucky. Strategy needs a clear rule set - otherwise its not strategy.(3) How clear did you find the scenario objectives?
Iliah-Malals part is lame - in a childish/juvenile manner.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
3.(6) How fun do you think the scenario is? (1-10)
There was too much tactical chore. It may be possible to play it better to avoid that though.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(Didnt look at the WML.)(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Statistics: Posted by Zrevnur — November 24th, 2020, 10:27 pm
4 (with sloppy play - see replay)(2) How difficult did you find the scenario? (1-10)
Technically clear. But due to "being burnt" (by scripters doing arbitrary stuff in the middle of the scenario) I didnt trust it so in effect it wasnt clear. Those blue circles next to the portal spot contributed to me not trusting the objective.(3) How clear did you find the scenario objectives?
Ok. Considering this is called the 'Portal of Doom' (and also due to various dialogs in the campaign) I would expect some units actually going through this portal - but that doesnt seem to happen?(4) How clear and interesting did you find the dialog and storyline of the scenario?
Distrust of the scripter.(5) What were your major challenges in meeting the objectives of the scenario?
3. For me the only thing determing my strategy was "wait for the scripter to do something bad and hope it doesnt kill me". Not my idea of fun. I want strategy not guess-the-scripter. I would play click-wrong-and-die old school adventure games otherwise and not BfW.(6) How fun do you think the scenario is? (1-10)
Make it harder.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(Didnt look at the WML.)(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Statistics: Posted by Zrevnur — November 24th, 2020, 9:29 pm
3, sloppy play, took some unnecessary risk with Delfador at some point(2) How difficult did you find the scenario? (1-10)
Clear.(3) How clear did you find the scenario objectives?
Clear.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
4(6) How fun do you think the scenario is? (1-10)
Make it harder. This appears to be just a give-the-player-some-gold scenario?(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(Didnt look at the WML.)(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Statistics: Posted by Zrevnur — November 24th, 2020, 3:22 pm
10 (in comparison with the rest of the campaign - probably the hardest scenario)(2) How difficult did you find the scenario? (1-10)
Clear.(3) How clear did you find the scenario objectives?
Ok.(4) How clear and interesting did you find the dialog and storyline of the scenario?
Saving the King. And I wasnt sure about the "AI gets more gold scripting" - I remembered sth about not killing the orc leader as that triggers it but I am not sure this is still true. So 2nd major challenge was guessing the scripting.(5) What were your major challenges in meeting the objectives of the scenario?
5(6) How fun do you think the scenario is? (1-10)
Make it "hard and fair" without scripted surprises.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Zrevnur — November 21st, 2020, 9:42 pm