Statistics: Posted by Atreides — February 28th, 2022, 6:56 pm
Statistics: Posted by Atreides — February 28th, 2022, 6:27 pm
Statistics: Posted by Elandorr — September 17th, 2020, 1:40 pm
1. The game literally gives you four Rangers and tells you to use them as stealth assassins, and that tactic works perfectly. Even if you don't do that, I was able to overwhelm the orcs by literally just throwing my units at them with no real tactics - it's the last scenario, so I wasn't concerned by losses - and attacking them in the hills and mountains. If I chose to defend the woodline, it would've been even easier to overwhelm them.(2) How difficult did you find the scenario? (1-10)
Very clear.(3) How clear did you find the scenario objectives?
Clear but uninteresting.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None.(5) What were your major challenges in meeting the objectives of the scenario?
3. As I said, the orcish army I managed to defeat without any real tactics, just charging them in the mountains. Even if that failed, I had four free Rangers, which is more than enough to kill Rualsha, even in the middle of the night when he's at his strongest, and with three units coming over to defend him after the first turn of attacks.(6) How fun do you think the scenario is? (1-10)
Firstly, the song Northerners was written for scenarios like this.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 24th, 2019, 12:47 pm
5. There really isn't any good terrain to fight on, but there's plenty of opportunities to make the undead have to move into 20% terrain in order to attack you. The biggest threat is the Revenants that are recruited at the start, but once you've dealt with them - I saw two - there's nothing particularly threatening until the Lich itself.(2) How difficult did you find the scenario? (1-10)
Crystal.(3) How clear did you find the scenario objectives?
I think the scenario title sums it up, it's a random detour from the main plot that doesn't really add much, either to the campaign, or to the wider world of Wesnoth.(4) How clear and interesting did you find the dialog and storyline of the scenario?
Surviving the first wave of undead without having any forest or even hill tiles to stand on.(5) What were your major challenges in meeting the objectives of the scenario?
6. The undead do make a break from the orcs - albeit, undead are omnipresent in Wesnoth, so I wouldn't exactly call it a breath of fresh air. The lack of good terrain does mean that there isn't a clear area in which you're meant to fight, and you can advance through the map however you like.(6) How fun do you think the scenario is? (1-10)
I can't think of anything.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 24th, 2019, 12:39 pm
5 or 6. The lack of good terrain looks intimidating, but if the player is aggressive, they can reach the hills and castles in the middle. If they're defensive, they can just hold their home island. The orc puts out a fair few level two units, but the player should have plenty of their own by now.(2) How difficult did you find the scenario? (1-10)
Crystal clear.(3) How clear did you find the scenario objectives?
Some of the world-building going on is pretty interesting, with Erlornas sending out some magical invitation, and the mystic stuff going on. But some of it is nonsensical - the orcs are besieging a castle surrounded by a chasm, when the defenders can freely teleport away for supplies? That's not much of a siege.(4) How clear and interesting did you find the dialog and storyline of the scenario?
The terrain isn't too favourable to the player, but this can be handled. Playing defensively, you won't have many villages.(5) What were your major challenges in meeting the objectives of the scenario?
6. Getting to use a Silver Mage is pretty nice, you don't see that all too often. Other than that, it's a pretty basic scenario.(6) How fun do you think the scenario is? (1-10)
The mage's tower should be flagged as a village so that the Silver Mage can teleport back there if she wants to.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 24th, 2019, 12:33 pm
5. This is definitely the most challenging scenario in the campaign so far, as you can't just hide in the woods the whole time anymore. The trolls are small in number, but can put out some good damage at night.(2) How difficult did you find the scenario? (1-10)
Very.(3) How clear did you find the scenario objectives?
Clear and competent. The dialogue at the start tells us a bit about elves and their dreams, which is kind of interesting, but it also sets us up to expect an undead surprise that won't come anytime soon.(4) How clear and interesting did you find the dialog and storyline of the scenario?
Without a lot of forest terrain, I did find myself having to nominate unfortunate fighters to take a lot of damage from the trolls. They all survived in the end, but with a bit of bad RNG I could've lost some.(5) What were your major challenges in meeting the objectives of the scenario?
5. It's pretty basic, without much variation in the enemies. However, they are a new enemy for the campaign, and the lack of forest terrain everywhere forces the player to get a bit more creative in their tactics.(6) How fun do you think the scenario is? (1-10)
The path through the cave in the north-west looked like it would be holding a secret, I was quite disappointed when I got through it to find it's just a pointless shortcut.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 24th, 2019, 12:26 pm
3. I started the scenario with almost as much gold as the enemy leader, despite finishing the last scenario with negative gold - although admittedly finishing quite early. I recalled only a Druid of my advanced units, and otherwise recalled and recruited a few level ones. Despite this, I was able to breeze through the scenario, losing only one Elvish Fighter, and advancing four units.(2) How difficult did you find the scenario? (1-10)
Crystal clear.(3) How clear did you find the scenario objectives?
Clear, competent, dull.(4) How clear and interesting did you find the dialog and storyline of the scenario?
None, really. The Warlord is tough to beat down on his castle but with access to specials like Slows, he doesn't present a threat either.(5) What were your major challenges in meeting the objectives of the scenario?
4. The lack of villages was interesting, but ultimately didn't affect the game much. The difficulty was a breeze, even with me making a couple of dumb decisions.(6) How fun do you think the scenario is? (1-10)
I'd reduce the starting income and expand the map, to really put the squeeze on the player monetarily, and encourage more aggressive play. I'd also give the Orcs access to Assassins, because having to worry about Poison would make the lack of villages a larger factor - though this, perhaps only on the higher difficulty.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 23rd, 2019, 4:53 pm
5. The sheer amount of Orcish Assassins that get sent at the player can be a bit overwhelming if you let them attack you from good terrain. If you hold the river, you can cut them down pretty easily, as they're more than willing to get onto bad terrain to attack you, and that island has three villages for curing the poison and healing up. This pretty much negates all the advantages of the elusive poisoners.(2) How difficult did you find the scenario? (1-10)
Perfectly clear.(3) How clear did you find the scenario objectives?
Clear and competent, but very bland.(4) How clear and interesting did you find the dialog and storyline of the scenario?
Dealing with that amount of poison attacks is always a risk.(5) What were your major challenges in meeting the objectives of the scenario?
4. I felt like there was only one particularly viable tactical choice - to hold the river on your home island, and so have three nearby villages and a massive terrain advantage. On top of that, I'm just not a fan of fighting poison attacks in general.(6) How fun do you think the scenario is? (1-10)
Perhaps adding a couple of fords to the river would make it less easily defensible? I'd probably also remove one of the villages, and move it further up the map. This would further reduce the player's income, and give them more incentive to play more aggressively. Perhaps cut down the turn limit, too?(7) What, if any, are changes you would have made to the scenario to make it more fun?
I wasn't paying attention and left Erlornas where he could be attacked, and got very unlucky with the RNG. That was more my sloppy play than anything in the scenario, though.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 23rd, 2019, 4:34 pm
3. This is a very easy introduction to the campaign. The enemy leader doesn't recruit a particularly large amount of units, and the terrain is very favourable to the player, which results in a very leisurely push through the first wave of enemies. Of the ten villages on the map, six of them are clearly the player's to take, with one contested and three that fall to the enemy. This gives the player a decisive income advantage, but I didn't find myself heading back to my keep to recruit more. The healing is useful, though.(2) How difficult did you find the scenario? (1-10)
Crystal clear.(3) How clear did you find the scenario objectives?
The dialogue and story slides are clear and well-written, but not particularly interesting. 'Orcs have arrived, now lead this random Elf to defeat the Orcs'. It's probably the least interesting of the mainline campaign starts.(4) How clear and interesting did you find the dialog and storyline of the scenario?
The only real difficulty was choosing when to engage, with the enemy coming into range across Afternoon and - predominantly - Dusk, whereas the ideal time to strike is Dawn.(5) What were your major challenges in meeting the objectives of the scenario?
5. It's a pretty standard battle without anything interesting going on to spice it up, and the storyline is flat.(6) How fun do you think the scenario is? (1-10)
The scenario should be made a bit more difficult, I think - move one of the player's villages to the enemy, and give him more income, perhaps? I know it's a 'Rookie' campaign, but having played from The South Guard and A Tale of Two Brothers very recently, this scenario is easier than most in either of those campaigns.(7) What, if any, are changes you would have made to the scenario to make it more fun?
No.(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Statistics: Posted by Tom_Of_Wesnoth — July 23rd, 2019, 4:24 pm