Code:
Version 4.33:* Units and Factions * Era of Magic update * Rashy Era update * Removed EoC - Quenoth Elves* Balance * Many balance changes. Detailed notes can be found from https://github.com/ProditorMagnus/Ageless-for-1-14/blob/master/changelog/4.33/changelog-4.33.txt* Bug Fixes * Ghost images for 1.17 and 1.18* Other * First release for 1.18
Statistics: Posted by Ravana — March 16th, 2024, 11:26 pm
Code:
image="units/{GHOST_IMAGE_FOLDER}/ghost-s-2.png"instead of image="units/undead/ghost-s-2.png"#ifver WESNOTH_VERSION < 1.17.0#define GHOST_IMAGE_FOLDERundead#enddef#else#define GHOST_IMAGE_FOLDERundead-spirit#enddef#endif
Statistics: Posted by Ravana — March 15th, 2024, 5:35 pm
Statistics: Posted by ForestDragon — March 15th, 2024, 2:51 pm
Not to diminish ForestDragon's work, since it should go without saying it is a strong backbone that will help out these kind of crossover eras in the future and certainly wasn't trivial to do, but a user going by Fog_of_Gold was maintaining an add-on called Indeterminated Era ("Ageless 2") that combined factions similarly during 2010. Though by his own admittance it was preeeetty buggy, and I'm betting was bare held together with duct tape and glue.I'd like to thank ForestDragon for creating such an innovative add-on. It is probably the first such "clever" add-on in existence. The technology and coding of this crossover are truly brilliant And because it's all GNU GPL you can freely modify it to create your own crossover add-on, combining your favorite eras together!
Statistics: Posted by Temuchin Khan — March 15th, 2024, 2:27 pm
There is a 1.18?Vyncyn, remember to update Rashy Era on 1.18 server in soon
Statistics: Posted by Temuchin Khan — March 15th, 2024, 12:33 pm
Statistics: Posted by Vyncyn — March 15th, 2024, 5:39 am
Code:
[attack_anim] [filter_attack] name=bayonet [/filter_attack] start_time=-150 [frame] duration=300 [/frame] {SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -100} [/attack_anim]
Good point about the hills. Although it does remind me of the Battle of Chickamauga where it was fought in heavy woods yet they did manage to use line formation not just column. Movement in line is very slow in forest though so often you get caught in column as you attempt to advance in the woods. All in all I agree that you have it right, woods do disrupt formations in general.As for making the formation ability only work on flat terrain, I have decided against that, because I think there is sufficient evidence of line formations working on hills for example, little round top was fought with both sides in formation. (this did not last long for the CSA because of the withering fire from the USA, but nevertheless it did happen and any unit regardless of terrain would have faced the same problem under such a volume of fire.) To put it simply hills by themselves do not destroy a formation, but things like trees fences and houses do, by blocking where soldiers can actually walk.
Thankyou for your feedback!!
Statistics: Posted by Atreides — March 13th, 2024, 7:25 pm
Statistics: Posted by Bilbo_Sacket — March 12th, 2024, 8:53 pm